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NCAA Football 06 NEXT: 2022 Mod!

I am happy to announce that with the new versions of PCSX2 and AetherSX2 Playstation 2 emulators, that texture modding is now available! We have a new team developing the NEXT mod over on Discord and the first few conference and general texture updates are now available on GitHub here: https://github.com/h4wduk3n/NCAA06Next Included in this mod is also my 2021-22 Season Dynasty Mod with an all-new schedule generation patch that changes the game disc to automatically create the correct scheduling algorithm for the new conference scheme! The patch also allows users to play with default 2021 rosters in all game modes.

NCAA Football Series - PS3 to PS2 Roster Conversion Tool Updated!

 I've been working on some major changes to the roster porting tool I created in Excel to port over NCAA Football 13/14 on PS3 over to any game in the PS2/PSP NCAA series. Apparently this can also be used for GameCube as well (with some additional steps)! Anyway, the latest update is version 0.70. It addresses the following changes: Capitalizations and Punctuations in First/Last name fixes Added more head/hair combinations (still randomly generated) Total re-balance of player attributes to closer match NCAA 2006  Accurately calculates player overall ratings Fixed and Updated Macros for easier use You can find the update tool now on GitHub:  https://github.com/antdroidx/NCAA-Football-PS3-to-PS2-Roster-Porting-Tool

NCAA Football PS2 and PSP 2021 Season Roster Releases

After a two year hiatus, I am back with a new 2021 roster update for the NCAA Football series on Playstation 2 and Playstation Portable. The rosters can be found on the links below. Playstation 2 Link:  https://forums.operationsports.com/forums/ncaa-football-rosters/994380-ncaa-2006-2011-playstation-2-2021-22-season-rosters-dynasty-mods.html PSP Link:  https://forums.operationsports.com/forums/ncaa-football-rosters/994499-ncaa-football-psp-2021-rosters.html

College Football Coach v1.4 Release + Updates

Better late than never I guess.... I released the latest major update to College Football Coach: Career Edition at the beginning of November and it's seen a lot of positive feedback with some negatives. The biggest complaint is that previous Saves were now incompatible with the new version. This I apologize for, but it is a sacrifice I had to make for advancing the features of the game. The old saves were no longer formatted to work with the new features of the game. The other major drawback is that I set the Android compatibility to newer Android OS's only and only allowed it on phones with at least 2GB of RAM. This was mostly a decision to avoid headaches. MANY of my negative reviews, emails and support issues were related to users complaining that the game ran slow. Unfortunately, due to the amount of simulation data and the amount of teams in College Football, the game requires significant processing speed and RAM allotment to work well. Phones that are older and...

College Football Coach v1.4 Release Candidate Beta + New Custom Data Files

There's a beta that's been available for a few weeks now on my latest version 1.4X of College Football Coach: Career Edition. This is a big update! It adds in the following new features: + 2019 Season + New Dashboard Feature + Re-Code major portions of the game for future improvements and speed + Add Save option before Recruiting + New Coordinator Positions! + Transfer Players - Now you can accept/decline + New Player Profile and Coach Profile Cards + Lots of UI updates + New Hall of Fame requirements + Updated Game Simulation with In-Game Injuries + General Injury System overhaul + More News Headlines and Stories + Small tweaks to various formulas within the entire game + Much more! Here is the link to the 2019 Custom Databases: https://drive.google.com/drive/folders/11ycBKJcjYdqXeVccKjoqutBzGpk00nDV?usp=sharing

College Football Injuries & Realism

I'd like to spend a little bit of time today, very quickly, to go over a negative comment I keep seeing pop up in forums and on Play Store reviews. The topic is INJURIES and how realistic and how many there are. Many people now have given me negative reviews or feedback saying there are way too many injuries and it's not fair. I've never seen more than 5 or so injuries on a team at any given time. In fact, at some point, you can't because the logic of the game doesnt allow you to have TOO many injuries, otherwise the game will run out of players and it'll crash. Let's just say there's 6 injuries on your team at once, which is a bit high from my experience simming thousands of seasons of this game. Is that unrealistic? People who think this is unrealistic may not really pay attention to actual football rosters. Let's look at today. Here's Alabama's injury report: They have 4 players listed out for the season, another guy with a long...

College Football Coach Roadmap

I took several months off from working on this game and I've started to come back to it with some minor UI changes and I think I'll continue to update some small things but also attack some more larger items in the near future. No timelines though, as this isn't a full-time job and just something I am doing on the side in my spare time. I also am not an experience programmer/developer and have been learning on the go with this project. But -- some items I'd like to do in the future: Re-structure of Data I am hoping to learn to how to sqLite or another database to use for storing data instead of text files for easier saving and modifying of data in the future.  Coordinator Positions I plan to add in Offensive and Defensive coordinator roles. These CPU controlled coordinators would be responsible for their side of the ball and can affect in-game and player growth. User Interface Changes I am hoping to add in some more modern Android navigation to the game...